In the Tianshuihai area, small pingos, unsorted circles, sand wedges and polygons, and other periglacial phenomena were identified.
在该地区量小型冻胀丘、石环缘象存在。
A prismatoid having polygons with the same number of sides as bases, and faces that are parallelograms or trapezoids.
四个边平行四边形;不是直角边平行四边形。
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The circle, which is effectively a Reuleaux polygon with an infinite number of sides, has the largest.
圆是一个有效鲁洛正有无数条,有最大面积。
Mathematicians estimated it by inscribing polygons in circles.
数学家通过在圆内接来估算这个数值。
And over the years, more polygon lines were added, making the players look more and more lifelike.
并且经年累月,增加了更线条,让球员们看起来越来越逼真。
The tangram is a dissection puzzle consisting of seven flat polygons which are put together to form shapes.
七巧板是一个小块拼图游戏,由七个扁,这些放在一起可以其他状。
Admittedly, this is a pretty ugly filled polygon.
诚然,这是一个非常丑陋填充。
That’s because this algorithm doesn’t need to sort any polygons, which makes it faster.
这是因为该算法不需要对任何进行排序,因此速度更快。
This works with larger polygons too.
这也适用于更大。
So no one was bisecting polygons to find Pi ever again.
所以再也没有人通过二分来寻找圆周率了。
Let's switch colors and switch polygons and put squares around these.
让我们切换颜色、切换并在它们周围放置正方。
If a pixel is entirely inside of a polygon, it gets fully colored.
如果一个像素完全在内部,它就会完全着色。
The rate at which a computer fills in polygons is called the fillrate.
计算机填充速率称为填充率。
Importantly, it also works for some polygons with fewer sides, including heptagons, hexagons, and pentagons.
重要是, 它也适用于一些数较少,包括七、六和五。
But if the polygon only grazes a pixel, it’ll get a lighter shade.
但是如果只擦过一个像素,它会得到一个更浅阴影。
To make things easier to follow, we’re going to color the polygons differently.
为了让事情更容易理解,我们要给涂上不同颜色。
They may be triangles or polygons, or different kinds of shapes that you don't normally expect in a building.
它们可能是三角或,或者您通常不会在建筑物中看到各种状。
Consider this example scene with three overlapping polygons.
考虑这个具有三个重叠示例场景。
Look at this beautiful teapot made out of polygons.
看看这个由制漂亮茶壶。
A collection of polygons like this is a mesh.
像这样集合就是网格。
But for more complex shapes, triangles are better -- what are called polygons in 3D graphics.
但对于更复杂状,三角更好——在 3D 图中称为。
In short, Z-buffering keeps track of the closest distance to a polygon for every pixel in the scene.
简而言之,Z 缓冲会跟踪场景中每个像素到最近距离。
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